Aug 25, 2008, 10:16 PM // 22:16
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#2
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Headpieces in heroes only give +1 of any attribute when you actually apply a rune to it (the headpiec). If it has no rune, then it's wasted potential.
So put a DM superior rune on the head:
12 + 1 (head) + 3.
If you'd like for SR, for example, salvage that superior Death Magic and put a SR one instead, in the headpiece, for extra 4 points in SR. Hero armor won't break by salvaging.
Last edited by ALF71BE; Aug 25, 2008 at 10:19 PM // 22:19..
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Aug 25, 2008, 10:16 PM // 22:16
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#3
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Put the sup death rune on his head armor piece.
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Aug 25, 2008, 10:55 PM // 22:55
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#4
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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OP, you should read on the wiki about rune placement and armor chance to get hit. Most hits occur against the chest, so you are better putting a +armor rune there (or an attunement/health). Each part has a different chance to be hit.
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Aug 26, 2008, 03:28 AM // 03:28
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#5
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by GaaaaaH
OP, you should read on the wiki about rune placement and armor chance to get hit. Most hits occur against the chest, so you are better putting a +armor rune there (or an attunement/health). Each part has a different chance to be hit.
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I WTB a +armor rune 100k+100e
Vitae and attunement are global, there's no such thing as x health for your chest, y health for your arms, etc.
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Sep 02, 2008, 10:49 AM // 10:49
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#7
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Quote:
Originally Posted by Marverick
I WTB a +armor rune 100k+100e
Vitae and attunement are global, there's no such thing as x health for your chest, y health for your arms, etc.
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WTB Survivor Runes...
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Sep 03, 2008, 07:16 PM // 19:16
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#8
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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Sup runes on heros is usually a bad idea the -75 health isnt worth it in my opinion.
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Sep 03, 2008, 07:24 PM // 19:24
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Anon-e-mouse
WTB Survivor Runes...
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You missed his point, there's no such thing as a survivor rune.
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Sep 03, 2008, 08:53 PM // 20:53
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#10
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Jungle Guide
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Quote:
Originally Posted by Teutonic Paladin
You missed his point, there's no such thing as a survivor rune.
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you're the one that missed the point...
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Sep 03, 2008, 08:59 PM // 20:59
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#11
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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runes/insignias... you really need something to flame on?
And actually having less health on a MM isn't a bad idea. You'll sac less from a BotM, and if you really have troubles, just bring PS or the blood magic enchant thing that redirects 75%damage to your minions.
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Sep 04, 2008, 12:07 AM // 00:07
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#12
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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That's right, superior rune on a MM is not as big a deal as long as you build around it. With a superior rune, you also have more and higher level minions to help out your team and reduce life sac.
If you play it smart, you know that enemies tend to target party members with lower health, so you know who to bond, or cast PS, or protective bond. This way, you make your MM's lower health work FOR you instead of against you since you can predict who the enemies would go for. Also, since the MM is usually surrounded by his minions, it also helps to draw aggro to them and away from the other squishes on your team.
Last edited by DarkSpirit; Sep 04, 2008 at 12:11 AM // 00:11..
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